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this is my first model, so I hope i don't get too much grief for asking such a simple question, but I need to know how to make my low poly rig actually fit my model. I can't exactly describe the entire scope of my project in this forum, so I hope somebody can actually look at my .blend file. I will say though, that some of the issues are:

  • the left (technically right) hand mesh of the model moves with the right hand controller, making the hand controller assigned to it useless.
  • shoulders narrow down way too much.
  • the right (technically left) side of the upper leg and butt does not fit the bone properly.
  • the armpits are very flat and narrowed.

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  • $\begingroup$ Thank you so much for the help with the model rigging, but I still have no idea why the left hand mesh is bound to the right hand controller, despite them having no visible relationship, at least not one that i'm aware of. $\endgroup$
    – Newbie
    Commented Sep 12, 2022 at 13:46
  • $\begingroup$ For the had I'm not sure why it happens but maybe apply the Mirror modifier and parent again (or just correct this part) $\endgroup$
    – moonboots
    Commented Sep 12, 2022 at 13:53

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You need to correct the armature a bit:

  • In Edit mode, move the knees a bit forwards so that Blender knows in what direction they are supposed to bend:

enter image description here

  • Correct the Pole Angle (-90° for the left leg):

enter image description here

  • For the arms, align the pole targets with the elbows, otherwise as soon as you switch to Pose mode, the elbows will shift, as they are supposed to point towards them:

enter image description here

  • And same thing, move the elbows a bit backwards and correct the Pole Angle:

enter image description here

For the hand I'm not sure why it happens but maybe apply the Mirror modifier and parent again (or just correct this part)

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