Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology?
I thought the Data Transfer Modifier could do this, but I haven't figured out how to make it work. Or maybe I am mistaken?
I made a test .blend of a very simple scene containing three spheres, each with different topology. The Roundcube is textured and weighted, but the other two are not. How can I make the other two spheres use the texture space and approximated weights of the Roundcube?
Thanks in advance.