Not sure how else to phrase this question. and maybe Im not understanding Transfer weights.
I have the armature automatically weighted across each individual mesh, but Im trying copy the weights from where the meshes connect at intersecting vertices.
I have tried Transferring the vertex groups using Source layers selection>by name. Destination Layers material>all layers. and mix mode> Mix/Replace.
but its not working the way i expected it to. I'm guessing I'm not understanding how this tool works, and I'm not sure where to go from here.
TL:DR is there a way for me to get the intersecting vertices to have the same weight across all the meshes so they deform as if this were one solid mesh?
Ill keep trying things and looking around for other ways to accomplish my goal and if i figure it out ill be sure to post what i was able to do here.
Thanks for reading!
Edit: I should add that i have also tried making all of the meshes a single object, weighing the armature and then making the segments again and i still had the same issue.