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I was wondering on how to slow down the speed of an object following a path (that has been animated.) I'm trying to slow down how fast the UFO (with a particle system) goes along the bezier circle I've made, but I can't seem to find that option.

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Never mind, found it! If you click the bezier curve (or circle in this case) and go to the Data tab, scroll down to see Path Animation, and increase the frames which decreases the speed.

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With the path selected, in properties panel, in curve tab, Path animation section, you keyframed the Evaluation time.

In graph editor you can select the Evaluation time curve and scale it frame-wise with gx and enter any number you want:

enter image description here

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  • $\begingroup$ Thanks for the tip, however when I select the path, it only has a red line that can't be edited, unlike yours which has a yellow editable line. $\endgroup$
    – Tony V
    Commented Nov 30, 2016 at 6:41
  • $\begingroup$ you keyframed the evaluation time too? $\endgroup$ Commented Nov 30, 2016 at 11:48
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Parenting an object to a path keyframes and locks the evaluation time automatically. In graph editor, select evaluation time and look at its modifiers. Underneath "Expanded polynomial," activate "Additive." This should allow you to use keyframes to control the speed of the object on the path. You need not keyframe the frame count of the animation.

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