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Ima having a problem where i limit my bone's rotation in the Y axis but in the scene it is limiting the X axis.

Here's a gif

Thanks guys in advance :)

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1 Answer 1

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The constraint is in "world space" switch it to "local space"

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  • $\begingroup$ Tryied but did not work :S $\endgroup$
    – Warianos
    Commented Oct 13, 2016 at 15:10
  • $\begingroup$ I can think of two other options. Try to apply the rotation of the armature in object mode. Or select the armature and go to the Properties-Editor-->Object-->Transform-->Rotation-Mode $\endgroup$
    – eromod
    Commented Oct 13, 2016 at 15:11
  • $\begingroup$ In object i have XYZ euler and in armature, each bone is quaternion w x y z $\endgroup$
    – Warianos
    Commented Oct 13, 2016 at 15:17
  • $\begingroup$ Oh, another method would be to rotate the bone in edit mode by pressing ctrl+R. You can see which axes your bones are aligned to by going into the Properties-Editor-->Object-->Display-->Axis $\endgroup$
    – eromod
    Commented Oct 13, 2016 at 15:24
  • $\begingroup$ So the axis they have in edit mode are the same as in pose mode? $\endgroup$
    – Warianos
    Commented Oct 13, 2016 at 15:33

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