Timeline for Limit rotation limits the wrong axis
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Oct 13, 2016 at 19:18 | vote | accept | Warianos | ||
Oct 13, 2016 at 15:36 | comment | added | eromod | If in pose mode you press "Ctrl+A" and Apply Pose as Rest Pose. The setup you have in Edit mode is the "rest pose" | |
Oct 13, 2016 at 15:33 | comment | added | Warianos | So the axis they have in edit mode are the same as in pose mode? | |
Oct 13, 2016 at 15:24 | comment | added | eromod | Oh, another method would be to rotate the bone in edit mode by pressing ctrl+R. You can see which axes your bones are aligned to by going into the Properties-Editor-->Object-->Display-->Axis | |
Oct 13, 2016 at 15:21 | review | Low quality posts | |||
Oct 13, 2016 at 15:34 | |||||
Oct 13, 2016 at 15:17 | comment | added | Warianos | In object i have XYZ euler and in armature, each bone is quaternion w x y z | |
Oct 13, 2016 at 15:11 | comment | added | eromod | I can think of two other options. Try to apply the rotation of the armature in object mode. Or select the armature and go to the Properties-Editor-->Object-->Transform-->Rotation-Mode | |
Oct 13, 2016 at 15:10 | comment | added | Warianos | Tryied but did not work :S | |
Oct 13, 2016 at 15:06 | history | answered | eromod | CC BY-SA 3.0 |