# Bone's constraint limit X axis rotation more than 180° doesn't work

I have a bone that I want the rotation around its own X axis limited to 220°.

I have checked "limit X", and set "min" to 0°, and "max" to 220°. Also set "convert" to "Local space".

When I rotate the bone, it is well limited as intended around its X axis, but beyond 180° it returns (jump) to the 0° position, until I rotate beyond 360° where it starts to rotate again.

How to allow the limitation to go beyond 180° ? What am I missing ?

Note : I tried different "rotation orders" (XYZ, Quaternion...) but nothing changed. And also tried to check "For Transform" in the constraint panel with no more luck.

The values for the Rotation Limit Constraint are clamped 180 to -180. This is a known limitation. An example:

As soon as i try to rotate the bone beyond 180° the bone snaps back to 0°

• I found that using Local Space instead of World Space can be used to work around this limitation... provided that the bones are set up to facilitate that. – Wolfer Jul 28 '15 at 19:30