I have a bone that I want the rotation around its own X axis limited to 220°.
I have checked "limit X", and set "min" to 0°, and "max" to 220°. Also set "convert" to "Local space".
When I rotate the bone, it is well limited as intended around its X axis, but beyond 180° it returns (jump) to the 0° position, until I rotate beyond 360° where it starts to rotate again.
How to allow the limitation to go beyond 180° ? What am I missing ?
Note : I tried different "rotation orders" (XYZ, Quaternion...) but nothing changed. And also tried to check "For Transform" in the constraint panel with no more luck.