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Similar to how you can snap UVs to the 2D pixel grid in the UV editor, can I make vertices snap to a virtual 3D grid-space where I could specify the distance between each point of the grid-space?

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In the 3D view header, at the bottom of the 3D window change the snapping type pulldown menu to Increment, after that a button will appear by it's side allowing you to change the increment type to Absolute Grid alignment.

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I am not sure but I think you can control the size of the grid in the 3D View Properties Shelf > (N menu) under the Display Panel > Grid Floor > Scale

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