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I have a single vertex (point) in 3d space. Its position is random, somewhere in 3d space. Now i just want to snap it to any grid point (grid on ground level or Z=0). I activate 'absolute grid snap' , i move the vertex and press ctrl (turn on snap) but there's no way i can snap it to the grid point. Is it possible to do this in Blender ? should be very simple case.

video link : https://youtu.be/KRci5-L3ajk

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  • $\begingroup$ @JachymMichal i've just added video link. Anyway, i can snap to grid point if i'm looking from top view, but when i checked in perspective, the vertex/point is not actually snap to the ground (grid) $\endgroup$ – andio May 2 '20 at 17:06
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    $\begingroup$ It's snapping, but to the 3-dimensional grid in space. This is the correct behaviour $\endgroup$ – Leander May 2 '20 at 17:12
  • $\begingroup$ yes, i know it's snapping to 3d grid xy, yz, yx. But i just want to snap to the visible grid on floor in perspective view. is it impossible ? right now i have to do it twice in top and left view to get proper position. This is too many steps for such simple task. Is this the only to do it ? $\endgroup$ – andio May 2 '20 at 17:22
  • $\begingroup$ It is also snapping to the floor grid. Just use the blue arrow (z axis) to get to z=0 and then move it using the other arrows :). $\endgroup$ – Jachym Michal May 2 '20 at 17:25
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When freemoving an object in 3D view, it doesn't respect traditional up/down/left/right.
It's keeping the same distance from your viewport camera, which can be confusing.

It's a consequence of navigating 3D space using a 2D mouse cursor/screen.
For precise movement you need to use the arrows.

enter image description here

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  • $\begingroup$ The only problem is it's too many steps just to simply snap to specific grid i want. I hope Blender develop something like adaptive or dynamic grid like in Modo. see this powerful tools to be implemented in Blender : youtube.com/watch?v=1Ms0v0VsJhY (look at 3:20) $\endgroup$ – andio May 5 '20 at 5:47
  • $\begingroup$ Right :). You can suggest such improvements here: blender.community/c/rightclickselect. $\endgroup$ – Jachym Michal May 5 '20 at 6:09

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