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I am working in blender 2.91.2 and I have a model that I want to snap its vertices to the grid want to make it ready for pixel art textures.

The character is made up of blocky objects and some of them have vertices that properly snap to the grid, but most of them snap to seemingly random positions if at all.

Take for example, the head and the neck here, the head's vertices snapped into position correctly, but in this screenshot, the only place the selected face on the neck will snap to that is remotely close to being flush with the head is here. It is like it is on some completely different grid. But when I drag it around with ctrl held, it doesn't even snap for most of the space that I drag it through.

Any ideas what is wrong?

enter image description here

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Your transform in the screenshot is not set to “Increment + Snap to grid,” but rather “Snap to edge.” Change this and see if it works right.

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    $\begingroup$ I can't believe how long I spent pressing buttons in the window without noticing that haha. Thanks! $\endgroup$ Commented May 14, 2021 at 20:48
  • $\begingroup$ @ChristopherMorgan that’s happened to me sometimes 😁 $\endgroup$
    – TheLabCat
    Commented May 14, 2021 at 21:46

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