For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the width of the mouth when the jaw control is moved. In this setup, which I don't prefer, these controls remain close to each other, causing the mouth to open very narrowly, which is not what I want.
At the same time, another rig is configured better, resulting in a wider mouth opening:
The difference, as you can see, lies in the bone weights within the armature constraint. If you set them identically, the problem is resolved.
The rig sample settings are the same:
I can manually tweak this after generation, but I think there should be a better way, as I would need to do it after every regeneration. Additionally, I want to understand what causes Rigify to make these changes in rigs.
Here is the blend file with the meta rig if you want to test it yourself: