I have a humanoid mesh and created a meta rig with rigify. All goes according plan except after skinning the mesh the fingers don't behave as they should when scaling the finger controls (wanting to make a fist), all the fingers go off in a wonky direction some bending upwards or sideways instead of down. So... I figured that I screwed up the rotation of the bones at some point. Is there a good way to go back to the meta rig stage and adjust the rotation of the bones to line up with the mesh better. I feel like I saw this somewhere but now cannot find it.
I believe what I'm looking for is a way to automatically adjust the "Roll" of each finger bone to align with the hand. Am I looking at this the correct way?