Right now I'm trying to create a simple flame to create a flipbook texture to use in Unity. The only problem is that when I bake my simulation it seems to bounce all over the place. I'm not sure why this is happening, I thought maybe it had to do with the fact that I was caching the simulation, but even when I turned the caching off this was still happening. Nothing is animated in my scene either.
This is the tutorial I've been following for the fir seem, which I've followed step by step:
https://www.youtube.com/watch?v=rzATaYyCf9Q
And here is a reference for what is happening:
And here are the settings for the fire and the domain:
Thanks for any help!