I am working on a flame simulation that is driven by a particle emitter (Emitter > Flow Source) and everything has been going fine. The only problem is that the simulation is going EXTREMELY fast.
Here's what's happening:
I've read the way to slow down particles is by selecting your emitter and changing the integration timestep:
This seems to work ONLY on the particles, not the simulation itself. See this image:
I've also tried lowering the Domain's Time Scale and it does nothing, even at extremely low or high values:
So, in conclusion, how do I slow this thing down? Any advice at all would be hugely appreciated.
(Just bake and then play. Bonus fire shader in the domain's material slot, set to cycles to see)