0
$\begingroup$

Any Idea why I am getting weird result in the render for glass material?

I tried with the principled shader (transmittion to zero and roughness to zero) and glass shader.

scale in 1 and face orientation is correct.

The glass object is made with two planes (with thickness, air in between) but I tried deleting the one face and makeing it only a singluar plane but no difference.

Any idea?enter image description here

$\endgroup$
2

1 Answer 1

2
$\begingroup$

That's a (curious) surface shading effect.

Use shade flat instead of smooth.

$\endgroup$
2
  • $\begingroup$ So the problem turned out to be glass cuboids looking like glass cylinders? $\endgroup$ Commented Apr 29, 2023 at 17:50
  • $\begingroup$ @MarkusvonBroady something like that, I think $\endgroup$
    – lemon
    Commented Apr 29, 2023 at 17:56

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .