New to blender, got a question about window glass.
I have tried several examples but can't get it to do what I want.
The problem is that the background which I have set in the world settings is getting blurred when viewed through the glass material.
I have attached a screenshot. The selected object is a plane to which I have assigned the glass material. As you can see the background through the plane is being blurred.
I have no idea which setting is getting me this effect. I have tried a lot of sliders :-)
Hopefully someone can shed some light on this.
Edit:
I tried using IOR 1.0. Still the same issue. Although when rendered with cycles (which I don't use on osx) the blur was gone.
So it seems to be an Eevee setting or issue.
Any idea what can affect this in Eevee?