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Any Idea why I am getting weird result in the render for glass material?

I tried with the principled shader (transmittion to zero and roughness to zero) and glass shader.

scale in 1 and face orientation is correct.

The glass object is made with two planes (with thickness, air in between) but I tried deleting the one face and makeing it only a singluar plane but no difference.

Any idea?enter image description here

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That's a (curious) surface shading effect.

Use shade flat instead of smooth.

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  • $\begingroup$ So the problem turned out to be glass cuboids looking like glass cylinders? $\endgroup$ Apr 29, 2023 at 17:50
  • $\begingroup$ @MarkusvonBroady something like that, I think $\endgroup$
    – lemon
    Apr 29, 2023 at 17:56

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