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I have two curves that intersect each other however this naturally leaves me with unwanted geometry. How can I get them to blend into each other without converting it into a mesh and using a boolean operation? (I.E make it a procedural effect.)

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  • $\begingroup$ I'm afraid that wouldn't achieve what I want at all. 1.) Its not a procedural effect that works no matter where the end point of the curve is and 2.) it would cause scale issues. It also would not solve the overlap at all. $\endgroup$ Commented Jan 5, 2023 at 12:30

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Geometry Nodes

what you are asking is not possible in a nice / effective / useful way in Blender (my opinion).

Even in a mesh version it is very sensitive task - you need to think about topology. You can try Geometry nodes for generative way, but you would deal with topology issue as well.

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  • $\begingroup$ I would like to ask down-voter - What is wrong with my answer. Thanks $\endgroup$
    – vklidu
    Commented Jan 6, 2023 at 9:28

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