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I'm trying to make a pretzel chip but I ran into an issue where meshes are intertwined (see red circles). Below is my model (made it using Bezier Curve):

enter image description here

A pretzel chip has the intertwined part blended together like so: enter image description here

My question is how do I blend the meshes that intertwined each other?

Thank you in advance!

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You could typically use a Skin modifier for this kind of object:

Draw the general shape with a simple vertex that you extrude (use a Mirror modifier to symmetrize, enable its Clipping option):

enter image description here

Give it a Skin modifier (CtrlA to scale the vertices):

enter image description here

Then a Subdivision Surface modifier in order to round the shape:

enter image description here

Apply the modifiers and rework the topology if you want:

enter image description here

Duplicate your object, give a Subdivision Surface to the copy, apply it in order to have a high-poly that you'll be able to sculpt:

enter image description here

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  • $\begingroup$ That looks really clean! I'm going to give this a try. Thank you very much for providing a thorough answer. $\endgroup$ Nov 11, 2023 at 0:07

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