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How it is possible to create texture as on the provided image in Cycles and node editor ?

So it has this nice HUE glow inside around edges, almost x-ray-ish felling

enter image description here

and second nice glow outside which takes the color of the object in cycles

enter image description here

Tried different approaches and also tried to fake it in Compositing but nothing really worked.

Thank you for directing me to right direction.

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1 Answer 1

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I think you use a Fresnel node to emit color from the edges. If you have picked the colors you want, use a Mix Shader to control the emission strength by the Factor input.

enter image description here

Notice in this example I've used no shader in the first input, because we want the color to come back pure black in the unmapped areas.

enter image description here

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  • $\begingroup$ Thank you very much for your quick answer .... its something that I was looking for. One last question, how to achieve the gloving effect ? tried to use glow in Compositing but with no luck $\endgroup$
    – Naruko17
    Commented Nov 16, 2022 at 17:01
  • $\begingroup$ Glare node set to fog glow should do it $\endgroup$ Commented Nov 16, 2022 at 19:19

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