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Essentially I just want to translate a checker texture to the side a little bit.

Is there a way to do this in a cycles material?

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First you must provide texture coordinates to the texture node, something like Object or Generated should do.

Then you can use a Vector Mapping node to add or subtract values.

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  • $\begingroup$ Node name is Vector Mapping not Vector Math, my mistake, fixed now. $\endgroup$ Commented Feb 27, 2017 at 18:28
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    $\begingroup$ Vector Math works ok for translations, and MixRGB also; just set the operation to 'ADD' and use the second input as the translation vector. $\endgroup$
    – Secrop
    Commented Feb 27, 2017 at 20:29
  • $\begingroup$ Yes they probably do, good thing cycles is such a well though out and flexible render engine with an incredibly modular and ingenious node system $\endgroup$ Commented Feb 28, 2017 at 0:20

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