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I want to make an effect like I put the images, but no matter how much research I did, I couldn't find it. Anyone know how to do this?

Link: https://vimeo.com/665069736?embedded=true&source=vimeo_logo&owner=131946355[enter image description here]1

enter image description here

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  • $\begingroup$ Are you talking about the cube splash effect from 9 to 14 seconds in? $\endgroup$
    – TheLabCat
    Commented Nov 9, 2022 at 6:51
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    $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – TheLabCat
    Commented Nov 9, 2022 at 6:51
  • $\begingroup$ if u are satisfied with this youtube.com/shorts/UC7j0Uy3OHA?feature=share i can offer a solution. If you are looking for perfection...maybe better wait and hope for another answer. $\endgroup$
    – Chris
    Commented Nov 9, 2022 at 7:58
  • $\begingroup$ I'm talking about the cube effect, right. I don't know how to do it in blender. Can I find the tutorial for the Geometry nodes part? $\endgroup$
    – buse
    Commented Nov 9, 2022 at 8:59

1 Answer 1

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you can start with this "basic" setup and fine tune it:

enter image description here

So basically the grid/cube/instances are just instancing the cubes on the ground. I made a cube "controller" which i keyframed so that it can control the scale and the noise movement. Via the object info/proximity/multiply/map range and can control the scaling of the boxes on the "right side" (depends of course on your viewport view) and by calculating the difference between the controller and each position of the vertices i know on what side (right or left) the cubes should be scaled. So this differentiation is simply done by the less than node. A boolean math node (not) just inverts that - so i know it is the other side. The branch from the noise texture to the set position node just offsets the cubes on the z-axis, and depending on the proximity to the controller, move them down the their original position again (that's what the mix node does).

result can look like this (of course you have to add lights/camera etc):

enter image description here

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  • $\begingroup$ Chris, you saved me a lot of trouble. Thank you so much. I'll try the nodes right away. $\endgroup$
    – buse
    Commented Nov 10, 2022 at 5:09
  • $\begingroup$ @Cris, thank you so much for your help, but I still need help. I created the nodes and the image appeared. But how do I create the animation. The control object doesn't work. Sorry for not understanding knots. Maybe you explained, but I didn't understand. imageup.me/help $\endgroup$
    – buse
    Commented Nov 10, 2022 at 9:20
  • $\begingroup$ upload your blend file and i will take a look $\endgroup$
    – Chris
    Commented Nov 10, 2022 at 9:24
  • $\begingroup$ we.tl/… $\endgroup$
    – buse
    Commented Nov 10, 2022 at 9:26
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    $\begingroup$ You are a perfect person. Thank yooooouuuuu :) $\endgroup$
    – buse
    Commented Nov 10, 2022 at 9:45

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