I want to make an effect like I put the images, but no matter how much research I did, I couldn't find it. Anyone know how to do this?
Link: https://vimeo.com/665069736?embedded=true&source=vimeo_logo&owner=131946355[enter image description here]1
I want to make an effect like I put the images, but no matter how much research I did, I couldn't find it. Anyone know how to do this?
Link: https://vimeo.com/665069736?embedded=true&source=vimeo_logo&owner=131946355[enter image description here]1
you can start with this "basic" setup and fine tune it:
So basically the grid/cube/instances are just instancing the cubes on the ground. I made a cube "controller" which i keyframed so that it can control the scale and the noise movement. Via the object info/proximity/multiply/map range and can control the scaling of the boxes on the "right side" (depends of course on your viewport view) and by calculating the difference between the controller and each position of the vertices i know on what side (right or left) the cubes should be scaled. So this differentiation is simply done by the less than node. A boolean math node (not) just inverts that - so i know it is the other side. The branch from the noise texture to the set position node just offsets the cubes on the z-axis, and depending on the proximity to the controller, move them down the their original position again (that's what the mix node does).
result can look like this (of course you have to add lights/camera etc):