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I have a series of Splines (10 in the below example), created by realizing the instances generated by an Instance on Points node:

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I am attempting to randomize the radius of these Splines. If I combine a Random Value node with a Set Radius node, the individual points of each Spline receive a random radius. I haven't been able to find a way to apply the same random value to each point in a Spline (but a different random value per Spline).

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This is the effect I am trying to achieve:

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Please note, this problem is part of a larger node tree. For reasons that are not worth explaining, it is necessary for me to realize the instances. I also do not have the option to, for example, convert the curves to mesh before instancing, and affect the radius of the mesh using the Scale inputs on the Instance on Points node.

I'm trying to find a way to randomize the radius of these curves after realizing the instances, and before converting to mesh.

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1 Answer 1

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Here is one possibility:

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but one request for the future: if you do have the node tree and the blend file anyway, PLEASE do provide the blend file in the question so we don't have to rebuild everything. I am pretty sure you will attract more people (especially the lazy ones like me) for your questions. Thanks.

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    $\begingroup$ Thanks very much for the answer and noted for the future, I will include my .blend file. $\endgroup$
    – SlickRed
    Commented Sep 26, 2022 at 16:07
  • $\begingroup$ You are welcome $\endgroup$
    – Chris
    Commented Sep 26, 2022 at 16:25

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