I need to realize instances in order to apply later different set positions for each instance. But when realizing the instances, the texture does not behave correctly.
Here is what I did:
Geometry Nodes graph that creates instances of spheres, then realizes.
Here is an example of the geometry created from a plane object using this nodes graph:
Shader node graph:
For a sphere it should create the following look. The noise is spread nicely.
The Geometry Nodes graph with "Set Material", but with muted "Realize instances" node.
Without "Realize Instances" node, the texture works well on the spheres:
The Geometric Nodes graph with "Set Material" and "Realize instances" nodes.
Now the textures are incorrect, and I don't know why and how to solve this.
Would be happy for your help, Thanks!