I am trying to get the following spline effect. A group of splines (maybe starts from a grid), who follow a given spline but with some random offsets to the given spline. though this offset should be zero at the start and end of the given spline. So all the siblings (smoothly converge) at the end and start at the endpoint of the given spline. their randomization is thus larger at around the center
Or in other wordings, I have a master spline, and other splines are drawn around it, in a bit chaotic way (not just their normal distance but in essence the points which they go through are randomized between the start and end of the given spline, but in such a way that begin and endpoint there they go (slowly) from 0 then it randomizes more and then to 0 again at the end of the given spline.
To me it's for learning cause I don't know how to get it right. Once I create instances, I don't seem to be able to randomize smoother spline's points close around the given spline, I don't have access to it (or I just don't understand that part of instances), even with a "realize" node it just won't work, and as seen in the image (not what I want I can fix an endpoint (but it seems just in the middle, and it's not smooth at all.
Ideally, it is possible to set a smooth transition using a 'vector curves node'.