.blend file:
I have a simple geometry node tree for adding wings to a butterfly body. I would like to randomize the X & Y scales for the wings, however I need the same random value (X) and the same random value (Y) to be applied to each wing (so that they match).
Here is how the wings look without any randomization applied:
I have tried two approaches to randomize the scale of the wings:
- Add a random value to the Scale vector input of the Instance on Points node (everything in red in the below screenshot):
This results in different random values being applied to each wing:
- I also tried scaling the instances after realizing them, however this had the same effect:
Scaling the instances after realizing them does not appear to be an option as they will no longer scale from their origins.