I have a series of Splines (10 in the below example), created by realizing the instances generated by an Instance on Points node:
I am attempting to randomize the radius of these Splines. If I combine a Random Value node with a Set Radius node, the individual points of each Spline receive a random radius. I haven't been able to find a way to apply the same random value to each point in a Spline (but a different random value per Spline).
This is the effect I am trying to achieve:
Please note, this problem is part of a larger node tree. For reasons that are not worth explaining, it is necessary for me to realize the instances. I also do not have the option to, for example, convert the curves to mesh before instancing, and affect the radius of the mesh using the Scale inputs on the Instance on Points node.
I'm trying to find a way to randomize the radius of these curves after realizing the instances, and before converting to mesh.