I am using Blender 3.3 on Windows 10 with NVidia graphics.
I wanted to make a transparent glass metarial in cycles which will look real, but whatever I am doing, the transmission is not working.
Is there something I am missing ?
I am using Blender 3.3 on Windows 10 with NVidia graphics.
I wanted to make a transparent glass metarial in cycles which will look real, but whatever I am doing, the transmission is not working.
Is there something I am missing ?
The total light bounces is still set to 1. Increase that. Also assuming you are in render view and are using cycles.
Put a Glass BDSF, a Transparent BDSF, plug them both into a Mix Shader
It's that easy.