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I am using Blender 3.3 on Windows 10 with NVidia graphics.

I wanted to make a transparent glass metarial in cycles which will look real, but whatever I am doing, the transmission is not working.

Is there something I am missing ?

enter image description here

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  • $\begingroup$ Have you chosen Alpha Blend in the Material panel > Settings? Also activate Screen Space Refraction and in the Render panel > Screen Space Reflections and Refraction. If it still doesn't work please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Commented Sep 17, 2022 at 9:04

2 Answers 2

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The total light bounces is still set to 1. Increase that. Also assuming you are in render view and are using cycles.

If that doesn't help try sharing the file. enter image description here enter image description here

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Put a Glass BDSF, a Transparent BDSF, plug them both into a Mix Shader

It's that easy.

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