Im having an issue with glass rendered where there isn't something IMMEDIATELY behind it - either objects are in distance or there actually isn't anything there. I need it to render CLEAR, meaning whatever is in background even if it is far off, like how this renders actually the transparent background texture default: Alpha channel through glass material instead of background (Cycles)
I just have a normal glass setup, with a mix shader between transparent and glass nodes. Problem is, when I look at my glass where isn't something RIGHT behind it it turns the world color (white), despite that my film is set to Transparent and I dont render the background color:
What can I do to make glass ACTUALLY transparent?