I'm using cycles to get a realistic glass material. I have
Transparent Glass checked in
Film. I have a simple principled BSDF with full transmission. The resulting .png has a transparent background, but the transparent parts of the glass are just gray:
Is there any way to make the gray parts of the glassy object transparent?
Edit: Cranking up the transparent glass roughness threshold to 1 helps a bit, but does not completely eliminate the gray bits: