I tried researching for question How to apply material correctly to such kind of shape?.
So i made this:
which looks like this in material preview:
but in rendered view my textures are "gone"!? what can cause that?
blend file:
I tried researching for question How to apply material correctly to such kind of shape?.
So i made this:
which looks like this in material preview:
but in rendered view my textures are "gone"!? what can cause that?
blend file:
The problem is the attribute name you are using. You have a Vector output in the Geometry Nodes modifier that's called "uv", and that's the name you are using in the Attribute node in the Shader Editor. I checked if there is some spelling error or anything but it's all correct.
You also have a Texture Coordinate node in the material. I checked all outputs and all of them showed the texture (incorrectly mapped, but visible) excluding one: the UV output. It actually looks like before with the attribute.
So I got the idea that maybe the Cycles render engine uses the attribute uv internally for the UV map? The Material Preview works with Eevee, no problems there as it seems. I have no idea about the details inside Blender, but I just made a little test and decided to rename the attribute to "test" in both the modifier and the material and then it worked (in the object to the left I changed it before making screenshots):