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In my node editor I have the following Materials set for the water which is made with a fluid simulation.

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In the preview window it looks like this (Which is how I want it.)

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Then when I render out the image it looks like this (Not how I want it.)

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Below are my render settings

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I tried detaching the glass node and I still got the see through look. I tried closing and reopening the project file. I tried changing the camera too incase I messed something up with the lens. I can't seem to figure out what's happening and how to fix it.

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    $\begingroup$ Try setting your Render Samples equal to your Preview Samples. $\endgroup$
    – Rick Riggs
    May 1, 2018 at 16:23
  • $\begingroup$ Just tried. Still the same outcome.... lol $\endgroup$
    – Saccharum
    May 1, 2018 at 16:29

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So I had to make sure that the resolution of the simulation between it's preview and final render were the same

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