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The Geometry of my object looks smooth and normal in the solid view, wireframe view and in the material preview. But as soon as I render my scene or go into the rendered view mode, the geometry looks really messy. All modifiers are applied and I have tried to flip the normals but the issue remains. What could be causing this and how do I solve it?

Smooth object in the material view

Messy object in rendered view

Smooth object in solid view

Smooth object in material preview

Messy object in rendered image

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1 Answer 1

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This is difficult to find out without your *.blend-file. Perhaps there is a weired node configuration with a displacement node connected. Or the normals of your object don't all face the right direction.

But without a *.blend-file -> reading the glas sphere.

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