The Geometry of my object looks smooth and normal in the solid view, wireframe view and in the material preview. But as soon as I render my scene or go into the rendered view mode, the geometry looks really messy. All modifiers are applied and I have tried to flip the normals but the issue remains. What could be causing this and how do I solve it?
1 Answer
This is difficult to find out without your *.blend-file. Perhaps there is a weired node configuration with a displacement node connected. Or the normals of your object don't all face the right direction.
But without a *.blend-file -> reading the glas sphere.