I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one):
For now I have this material (the top part for contour and the bottom part for spiral): But I have a two problems:
- for now it looks too flat even with the bump node connected to normals;
- I can't find a math function to make the spiral to look more realistic: it should have not the straight angle, but something like this in every coil:
Can I solve that problems with math, or I should use something else? Does exist a best way to achive the final result with variations, because I think it's too much for me to use math for shapes like this (without additional geometry):