I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) Any ideas? .Blend File
I can't use real melon images
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Here is a rough quick attempt.
Use a Voronoi texture set to Distance to Edge as base for the mask between the two colors. Distort it with another smaller Voronoi texture to give the "cracks" a rougher look, by mixing "clean" texture coordinates with the texture using a Mix RGB node.
Adjust all progressions with color ramps, and you can use a final color ramp through
Use a similar voronoi based texture for bump.