For example, if I'd like to render Normal/Parametric in Geometry, Generated/UV in Texture Coordinate, View Z Depth in Camera Data,
I am currently rendering one by one, is there any more convenient and faster way?
There are currently two questions:
- I don't know how to forbid the default
/tmp/.png
output, so there will be many unnecessary export operations(larger images take longer to export, but for/tmp/.png
this is wasteful):
Saved: '...' # [This is what I need]
Saved: '/tmp/.png' # [This is what I don't need]
- I can check the options in
Cycles
, but it is too slow, I only need to useEevee
(some geometric properties are not affected by the material, so there is no need for a Cycles engine)