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Hello blender wizards,

I need help creating this kind of rendering with silicone shader looking like this:

enter image description here

Clearly this is not physical based material and it needs to use some trickery to make it look this clear. Do you have any ideas how do they managed to achieve that mockups look?

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    $\begingroup$ what is your current result and setup? $\endgroup$
    – vklidu
    Commented Aug 19, 2021 at 8:02
  • $\begingroup$ hmm, probably glass material with glossy shader to make it more shiny, It's clear to see through so no roughness, maybe little clearcoat rouhnes... This page shows that IOR for Glass, Fused Silica is 1.459 ( pixelandpoly.com/ior.html ) $\endgroup$
    – MikoCG
    Commented Aug 19, 2021 at 8:18

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You could try a mix between Glossy and Transparent with an (Input) Layer Weight (Facing) as factor, and keep the Roughness of the Glossy rather low:

enter image description here

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