2
$\begingroup$

I've tried everything found online, and suggested in forums but can't seem to achieve the realism I need. I'm looking to etch a logo and text in a whisky bottle which will not only create translucent glass, but will lighten the area. The problem I have is adding the layer to the existing material and making it look convincing. I've tried different masks, layers, etc. with no success. Below is a photo of what I'm trying to create, and the my work. Any help would be greatly appreciated. This is the real bottle... Original

enter image description here

enter image description here

enter image description here

$\endgroup$

1 Answer 1

4
$\begingroup$

I think there are a few ways you can achieve this. One way is to create a suitable mask from your base image (The one with the double D logo") using an RGB to BW node and a ColorRamp, and use that as a mask between a normal (unaltered) Glass Shader and another Glass Shader that has had it's Normal, Roughnes, IOR (or any combination of the 3) "warped" by a Noise Texture:

GlassFrost

$\endgroup$
3
  • $\begingroup$ Thank you for your help! I'll give it a shot and report my results. $\endgroup$
    – Beamer
    Nov 29, 2022 at 14:28
  • $\begingroup$ Thanks @ChristopherBennett, Your solution worked perfectly. $\endgroup$
    – Beamer
    Nov 29, 2022 at 15:25
  • $\begingroup$ Glad to hear it works - if you want to improve over my example, up the Noise detail to 16, increase the scale a bit and increase the mix with white on the MixRGB node to .98 or so (makes it more subtle/realistic). $\endgroup$ Nov 29, 2022 at 15:32

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .