Hi all you shader experts out there!
I would like to set up a shader/material with the following ingredients:
A base wood texture with a normal map and preferably a displacement map to add some realistic wood structure.
A logo/graphic that is reflective gold, and that is affected by the normal map/displacement map at the same time.
So far, I've been able to produce a shader with the wood texture, normal map and a logo on it. No displacement map, though:
I've also managed to set a gold logo material with transparency:
I guess there's a really easy setup to achieve this, but...please help me out here!