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I've been playing with this Vincent model which I have downloaded from blender cloud. Everything seems to be good but while playing with the fingers part, I'm not able to bend the bones correctly

screenshot of Vincent hand

I want to clench the fist but in the pose mode after selecting that finger and clicking on "R" I tried to change position but this is how it is:

hand after motion showing bad positioning

Is this the way? If not, then what exactly is the way to move fingers? I've tried move and rotate commands. Is there any other process for this?

attached blender file

please have a look.

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2 Answers 2

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There is a common technique used in modeling hands: use the scale of a control bone to set the curvature of the finger. If you want to move the finger naturally, in pose mode, select the red rectangle that's right above it and use S to scale it. scaling up uncurls the finger. scaling down curls it.

finger curled by scaling the control bone

Vincent uses a rig called BlenRig and you can find out more about the controls of that rig on the Blender Cloud site.

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just select this in pose mode:

enter image description here

and move it and you will get this:

enter image description here

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    $\begingroup$ well to be fair the OP wrote "i want to clench the fist " $\endgroup$
    – Blunder
    Commented Jul 20, 2021 at 2:11
  • $\begingroup$ Thanks Blunder. I am happy that you can read. This cannot everybody here….🤦🏻‍♂️ $\endgroup$
    – Chris
    Commented Jul 20, 2021 at 4:37

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