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I have problems with fingers in general but this is the hardest part for me.

It looks ok at this point:

enter image description here

But if I rotate at the base of the finger, problems start:

enter image description here

This is because the rotation point should be around the middle of the knuckles, at least that's what I think:

enter image description here

I changed the bones to rotate from that point, but I really can't achieve a good look. Any tips? I have no idea how to make any significant improvement. That whole knuckle area that connects to the fingers rotates too, but I'm not sure how I can make it rotate and deform correctly.

Thanks

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  • $\begingroup$ Your fingers have segments of wrong lengths. Model the hand closer to the anatomy - the segments shouldn't be about the same lengths but shorter the further from the palm. This alone should mitigate your problem a lot. Tissue bulging and colliding can be done with shapekeys. $\endgroup$ – Jaroslav Jerryno Novotny Nov 5 '16 at 20:16
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You could consider to insert in your rig a driven shape key, to ensure that you get the exact deformed mesh you desire. The shape key can be triggered only when a certain amount of rotation is reached.

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