I have an issue where I am trying to render a very complex scene, and I need to cut on my poly count in order to fit it on my GPU. The simplest way is to change modifiers like Sub-division to a lower value, like in my preview, which is all fine and good, but I have hundreds of objects . . . is there a way to render at the Preview settings in the final render? I do know rendering at these lower settings will work as my scene currently renders in the viewport, I just need to know if there is some Python script or something to set all final values to the preview values.
I am using:
- Blender 2.72
- Cycles Render Engine
Scene details (preview):
- 384,000 verts
- 366,000 faces
- 237 objects
- .45 GB Memory