I cannot get OptiX Denoising to work on the final render for my complex scene. However, if I create a new scene and render the default cube (using low samples as a check), OptiX denoising works for both render and viewport. With my large scene, the OptiX Denoising pass does not occur after rendering is done. All settings in the "Render Properties" and "Output Properties" panels are identical between files.
Could it have something to do with the size of my scene? My GPU memory is almost entirely filled when rendering my full scene, though hiding some of my layers (even leaving only the backwalls) doesn't help. Does anyone have any ideas?
Blender ver: 2.93.0 GPU: RTX 3070 CPU: AMD Ryzen 7 5800X Cycles Render Devices: CUDA - GPU+CPU