My object consist of many trees. So if I "bake" any of the tree at the end I have many pieces and I have to use Ctrl+J to join them. Is there a way to join all the trees together into one big tree and to get a united polygonal shape?
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2$\begingroup$ Hi, you are using a nodes tag, is your question about animation-nodes, sverchok, or geometry nodes? Please edit your question and make this more clear. Some images would be useful as well. Thanks :) $\endgroup$– TimarobertsCommented Dec 15, 2020 at 15:59
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$\begingroup$ Please add screenshots of your interface and more information $\endgroup$– GorgiousCommented Dec 15, 2020 at 16:14
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$\begingroup$ i added the photo) $\endgroup$– TatiCommented Dec 15, 2020 at 16:26
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$\begingroup$ You need to add more information. I don't see any tree on your picture $\endgroup$– GorgiousCommented Dec 15, 2020 at 17:29
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I see solution in using viewer bmesh and than operate in separate tree by object in and joining them