Questions tagged [nodes]

Nodes are used in the Node Editor for compositing, post-processing, creating materials and textures. Use this tag for anything node related.

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4
votes
3answers
228 views

Changing colours precisely, procedurally

I assumed this had been asked before but can't find anything that does what I need. I have an image texture (a png) which uses 18 different colours. I want to be able to use the shader editor to ...
2
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2answers
24 views

How to make solid torus knot (sverchok nodes)

I am trying to create a solid torus knot using the sverchok addon. I've started with the following node setup: Which produces: This works to create edges, but does not work to generate polygons. ...
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2answers
46 views

Shading - How do I remove overlapping seams in X- and Y-direction while using vectors?

While trying to create a pixelated effect, I noticed that using vectors causes overlapping lines in x- and y-direction. As far as I can see, there is no good solution to create pixelated faces... Has ...
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0answers
12 views

How do I replicate Daz3D Iray skin shading in Blender EEVEE?

I am trying to replicate this skin rendered with Iray: Notice the smooth yet defined skin and features, as well as the subsurface scattering, particularly under the eyes and mouth. This is how I was ...
2
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1answer
28 views

Adding Noise along lines using nodes

My goal is to add procedural grass patches along the crevices of tiles. I have a tile pattern as below So, is it possible to add noise along those black lines so that they can be colored green to ...
0
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1answer
21 views

How do you import images onto planes using nodes

I have an image and I want to display it on the plane. I searched Google and found that I can use images as planes but if I ever want to change the image I would have to redo the image and all the ...
1
vote
1answer
26 views

Why isn't my metallic material showing in lookdev mode?

I'm watching a tutorial, and the author made his sphere metallic in Look Dev mode and it shows. I do the same thing and it turns black no matter what I do, whether I turn on scene world or lights or ...
0
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0answers
17 views

How to deactivate a node tree? Or deactivate all nodes in one shot? [duplicate]

I would like to make some test with different node trees in Animation nodes. Is there a way to deactivate the entire page/node tree? Is it possible to deactivate nodes all in one shot, like (select ...
2
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1answer
134 views

Rotate texture at the middle of UV and without tiling distortion (MAX like)

I need texture center to be in the middle of UV coordinates and make this possible (gif video https://imgur.com/j24jLxi) working in blender (gif video https://imgur.com/bZoOVEa) this to this File ...
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0answers
16 views

Texture node editor for textures [closed]

Hi everybody I'm assuming when exactly blender is going to fix this bug, that procedural node not working in Blender (Modifiers & reference image & other stuff), they're just previewing as ...
0
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0answers
8 views

How can you save node group data to be able to be seen within unity?

I don't know if you just cant do it or not but I am creating a stylized texture for low poly assets for a game within unity. I am unable to get the textures working as I have used both a noise node ...
0
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0answers
14 views

Using Texture node editor for textures [closed]

Hi everybody I'm assuming when exactly blender is going to fix this bug, that procedural node not working in Blender (Modifiers & reference image & other stuff), they're just previewing as ...
0
votes
1answer
38 views

Is there a way to make a gradient based on an object or a image texture?

I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout] I want to be able to take a ...
1
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0answers
30 views

It there a way to do edge detection on plane?

I know if I have a volume I can do bevel, which gives me edges of each plane. However I only have a plane, and I need to mark the edge of it. Something like https://blender.community/c/...
0
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0answers
11 views

No connection wires for shader nodes?

I dunno what the issue is here. Graphics card? Bug? Am I just missing something? I find it hard to believe it's a graphics card issue considering I am able to use render mode in the viewport with ...
2
votes
2answers
48 views

How can i procedurally change ring sizes in wave texture?

I got to the point where I got each ring size different by having the Wave Texture go through a Noise Texture. How can I get each ring to not be uniform like this drawing. Not exactly like the ...
0
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0answers
29 views

How to make a 90s Cel animated look in blender

I'm trying to created the Cel animated look in blender but with 2D animation beside, mimicking the style from the 80s and 90s I feel like theirs some nuance to it that I need to set up nodes for. ...
0
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0answers
34 views

How to make procedural broken glass material with a particular shape [duplicate]

Hello, I want to create something like this image does, in cycles. Does anyone know how to make procedural broken glass that can look like this ? I am looking for a way to not have the random voronoi ...
4
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0answers
78 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
2
votes
1answer
42 views

Animation Nodes Loop Input performance issue with large 3d vectors numpy arrays

I am working on scientific visualizations involving huge arrays of 3d vectors, sometimes 100k or sometimes even millions of vectors. I quickly ran into performance related issues, mostly when needing ...
0
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0answers
29 views

material not applying

I have my material nodes set up, however, the viewport is not showing any changes. my nodes were set up like this: and the viewport is displaying: i wonder how to fix it.
3
votes
1answer
52 views

Applying a polygonal (hexagonal) grid to a surface

I'm playing around with an idea about applying a hexagonal grid to an (as yet undefined) irregular geometry. I want to be able to easily adjust the density of the polygonal grid, within a range. The ...
0
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0answers
25 views

How to preview texture nodes by hovering?

How does he achieve seeing the texture by only hovering over each node? https://youtu.be/5TcBWJva9aE?t=144
1
vote
1answer
16 views

Using texture painting on an existing node material

blender newbie here. For a school project I'm trying to create sort of a promo image of a table with a pattern laser etched into it. My first plan was to create a wood material using nodes and then ...
0
votes
1answer
25 views

Viewport shader material is different from material preview

Greeting, I’m a newbie to blender. I’m creating material for a box. I created that material by viewing material preview in blender but, my material on my box is different from than previewer. I dunno ...
0
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0answers
23 views

Weird metal material bug in cycles

I linked you the first render of my animation (https://we.tl/t-B0xxfc2bD2) and besides the fact that the leaves are falling a little bit too often and too fast I absolutely don't like the material bug ...
0
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2answers
41 views

How to find name of a nodes type to create with python

I would like to create a ColorRamp node, but I don't know how it is called internally. ...
1
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0answers
22 views

Layered and modular toon shader using a master node to stack them all

I was looking at videos from Lightning Boy Studio that show that they built a modular toon shader where you just have to plug node group instances in a master node to stack the shaders. The color and ...
-1
votes
1answer
34 views

How do i get a dotted graph material?

example in the photo. want nodes for this, thank you. i can’t find anything on it
3
votes
1answer
54 views

Help to create a texturized material

I need help to reproduce this material with this "texture". It is a playing card, it can be vynil, or simple hard plastic. I know it is not that hard, but I still have some problems with ...
2
votes
1answer
25 views

How could I set the dataType of a value in group input/output geometry node?

The default socket type is float, but I would like to set it into other types, as I marked in this picture : How could I do that?
3
votes
0answers
29 views

Can't figure out what nodes to use to make this procedural texture

I'll try to explain the best I can I'm trying to build a texture, using an image as reference: I tried using this 3 combinations: This was my final shot. From Sam Bowman - https://www.youtube.com/...
0
votes
1answer
40 views

How do I mix two bump nodes and fade from one to the other?

Here is a simple flower bud with a colour pattern using noise and a gradient texture. Now I want to add two textures, a wave pattern for the petals and a noise pattern for the stem. I have used a ...
0
votes
2answers
50 views

Where is this “power” node? [duplicate]

I am trying to replicate a material with these nodes and they use a power node and it’s not on blender. i’m using 2.92
0
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1answer
24 views

ColorRamp outputing unsollicited color variations despite using constant mode

I'm using ColorRamp to limit the colors of my render to only a couple of colors. In the outputted image, there are still slight variations of the colors set in the ramp and I can't get them to stop ...
2
votes
1answer
88 views

Is it possible to create a node group in animation nodes?

I have a big node tree that I would like to collapse into a single node with custom inputs (in shading you can do that pressing ctrl-g), is that possible? Thanks!
0
votes
0answers
26 views

Why isn’t my sphere turning metallic? (beginner)

why isn’t it turning metallic? i’m doing exactly what the tutorial guy is doing, our viewport shading is the same, i added my render setting in the next slide. i tried screen space reflections and it ...
1
vote
2answers
61 views

modify texture on certain parts of extruded shape

I created a picture frame by extruding the profile along a rectangular path. Is it possible to kind of split the texture at the corners and move it around, so it isn't continuous from one edge to the ...
0
votes
1answer
46 views

Nearest point to a z(x,y) function

Let's see if I can express my problem. I have created a grid mesh and then assigned to each (x,y) a z value (this is how I create z(x,y) function in animation nodes, I don't know if it's the best way)...
0
votes
1answer
43 views

How to fix my procedural chocolate bloom nodes

My goal My achievement My problem: Most nodes are guessed because I can't properly follow the [0]tutorial since my version of blender is newer[1] [0] https://www.youtube.com/watch?v=-KO_qkM93q8 [1] ...
0
votes
0answers
32 views

Downgrade to what version to cover most tutorials?

I'm following a tutorial[0] to create scratches. I'm using 2.92 while the tutorial is 2.8 and I'm stopped due to differentiating node settings already at the beginning e.g. voronoi. Since I have to ...
0
votes
1answer
23 views

Using the cycles experimental render engine, how do I use textures in nodes to create actual mesh geometry and not just bump?

I'm trying to create displacement on actual mesh, not just bump, by using texture maps in nodes and the cycles experimental render engine. This is to create more controlled surface geometry using ...
12
votes
1answer
463 views

How to generate Reaction Diffusion animation?

How to create Reaction Diffusion as animated texture (image sequence) in Blender?
0
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0answers
14 views

Generating sound linked to height value of certain object

I've been experimenting with physics simulations and i thought it would be great to also simulate sound. I dont need anything special just take the height value of an object and put it into a ...
4
votes
1answer
226 views

How to animate proportional editing effect?

how should i go like if i want to replicate this effect in an animation? i'm open to use animation nodes too but maybe this can be done on vanilla blender? effect as shown
0
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0answers
13 views

Composite nodes being ignored when rendering from command line

I am trying to render an animation using cycles from the command line but my composite nodes are being ignored. The images look ok, just the denoising and glare are missing. In blender on my other ...
0
votes
0answers
14 views

Controlling Shader Node Sliders outside of Shader Mode

It's not a major issue but I felt that if someone knew how to do it it could come in handy. I have a tendency to use a fair few textures using sliders, particularly mix shaders or emission nodes which ...
0
votes
0answers
12 views

Why is cycle taking only saved texture to render when EEVE takes the current texture? Possible to change?

I was experimenting with multiple uvmaps/textures painting... today, and I noticed something very disturbing (I lost like 1h on that thinking that my nodes where not configured properly...) Basically, ...
0
votes
0answers
18 views

Glitch(or Distorted? or Deformed?) effect on object

Right to the point, I want to create this effect: Basically I want parts of the text to "shift" to create the glitch effect, and I also want it to have changeable seed so I can animate it. ...
1
vote
0answers
34 views

How to achieve the perfect material for an aircraft glass canopy

Well, in my previous question I asked the same thing , i got some good results but it looks unrealistic till the core here is one. My node setup for the glass was like this I wanted to achieve this ...

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