Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Nodes are used in the Node Editor for compositing, post-processing, creating materials and textures. Use this tag for anything node related.

4
votes
0answers
35 views

Is is possible to get boids data to animation nodes signalling when they are 'attacking'?

I am creating a space dogfighting scene and I have been able to hook up the particle boids to animation node instances, including positions and even the rotations by normalizing the velocity and ...
5
votes
2answers
77 views

How do I put a image inside of every brick on the brick texture?

I have a question, basically my question is this :, so I have a brick texture and I have a picture of a light bulb, and I want to put it so that the picture is inside of every brick, but when I put a ...
0
votes
1answer
48 views

How do I make a magnifying glass plane?

I'm trying to make a glass plane that zooms in whatever you see behind it, I tried this material from another question but it didn't work I think what this is supposed to do is to scale all the light ...
0
votes
1answer
13 views

World background that is not reflected by Glossy objects

I have a glossy object with a sky texture as world background. What I need is for the glossy object to not reflect the background and for the background to still be visible. I tried this setup: Get ...
0
votes
1answer
32 views

Nodes: can't find material output or Diffuse BSDF

I'm a new user of Blender and I wanted to try using bump maps. I've watched a few tutorials online, looked here on Blender.SE and on the Blender guide, but I'm a bit stumped because I have different ...
1
vote
0answers
45 views

Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...
0
votes
1answer
16 views

Where can I download b°wide NodePack?

All links I`ve found are dead as for now. Lost this pack during setting a new PC=(
0
votes
0answers
19 views

Art style & how to do it in cycles

So I’ve been working with blender cycles a bit & I have very limited knowledge of how to do different styles. I was wondering if anyone could help me out in any way. (Note: I do not own these ...
1
vote
0answers
20 views

How to sample Image A with coordinates from image B, using compositing editor nodes?

I need an operation, mathematically written as ImgOut[x,y] = A[ B[x,y].red , B[x,y].green ] Is it possible to implement this with blender compositing editor nodes?...
0
votes
2answers
25 views

Cant find “Texture Coordination” on Blender 2.79

I searched here previously and one of the answers were saying that you should be on Cycles Render to appear. But even on cycles render it doesn't show. Any ideas why this is happening?
0
votes
0answers
10 views

Blend/Interpolate between multiple Environment Textures based on Location

I am looking for a way to blend/interpolate between different environment textures based on location. Similar to how realtime engines bake reflection map arrays and blend between them, but I will be ...
2
votes
3answers
63 views

How to nest a glowing cube inside a larger cube in and render using Cycles?

Hello I’m trying to make an effect like the red cubes in this scene but I can’t get the same effect. So far I’ve tried using a bigger glass cube and a small cube with an emission shader inside of the ...
2
votes
1answer
172 views

Lazy and right-to-left evaluation in the node tree

As someone with a programming background, here's a fundamental thing about the Cycles node tree I've been thinking about. Let's say you have a node setup like this: Here we have two computationally ...
1
vote
2answers
35 views

Compositing Shadow pass problem

Here is my problem, I need to create 2D aspect animation from 3D model in blender. From the start my rended image is ok But when I transform it, I need to use the Shadow Pass and it looks realy ...
0
votes
1answer
11 views

Change multiple specific nodes in multiple materials (with python?)

I got an animation with blinking lights, animated with an Emission Node and Transparent Node connected to a Mix Shader. The Mix Shader is animated, so the lights are going on and off by setting the ...
0
votes
0answers
18 views

using normals and roughness maps on an alpha masked leaf

So i have a png of a leaf along with its normal and roughness maps that i got off of poliigon. ive got the leaf texture to work with the transparency, issue is how do i use the normal and roughness ...
0
votes
0answers
15 views

Can't see bump map

as you see I have applied bump mapping but it did not apply I have been following this tutorial https://www.youtube.com/watch?v=d0uS7T0AMVw
0
votes
1answer
18 views

i can't see nodes

as you can see I have opened node editor panel and I also clicked new but I can't see nodes
0
votes
0answers
15 views

How do i make shadows in the hdr enviroment? [duplicate]

I'm working in a character project and i'd like to use an HDR, my problem is that i also would like to put the shadows of the character in the HDR ground and i don't know how i could do it. Here is ...
0
votes
1answer
18 views

Linking Mist pass to OutputFile Node Image cannot be performed using Python API?

When attempting to link the mist pass output of a Render Layer node to the input image content of an Output File node, I found ...
0
votes
1answer
37 views

Amplify shadows in scene

I would like to easily amplify all the shadows on the stage, but not increase the lamp's power. Is there a way to do it?
0
votes
1answer
14 views

Dope Sheet keyframes: shear keyframes

I got an animation with blinking lights, animated by an emission and transparent node connected to a mix shader. I want them to go on and off after eachother, instead of all together at one time. Is ...
0
votes
0answers
21 views

Mist effect in cycles [duplicate]

I would like to get the effect of the morning fog over the plan, which serves as a hill / glade. I do not mean the fog effect in the whole scene only over a specific object. Do you use a smoke effect ...
2
votes
0answers
59 views

The correct Node workflow?

I stumbled upon this link which depicts the workflow for creating materials in Houdini. Material Studies: Metals How would you approach this workflow in Blender ? Thanks!
1
vote
1answer
39 views

Where to get these nodes that don't appear in the search menu?

I am a beginner and am trying to replicate node groups I see in images. Forgive me if this is a stupid question to you, but I can't seem to find certain nodes. For example, I see the IOR node in ...
0
votes
2answers
43 views

How to move around the gradient spline

I want to animate a gradient node moving around from left to right, but I cannot figure out how to. I tried the Color Ramp and the Mapping node to control the gradient spline. This is the node setup ...
1
vote
1answer
39 views

Gloss reflection

Why my lamp looks black in the mirror reflection?
2
votes
1answer
38 views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
0
votes
0answers
44 views

How can I recreate this texture?

I want to recreate the texture of the stone sofa in this painting: and apply it to this object I have in blender. I am still kind of a noob so I don't know whether it can be achieved in the ...
0
votes
0answers
19 views

Textured STL Export

I am using blender for 3D printing, and was hoping there was an easy way to export a mesh with a cycles/node texture displacement. Right now, I’m either confined to Blender’s original (limited) ...
2
votes
0answers
28 views

can I use vertex alpha to blend 2 textures?

I'm currently using the newest build of Blander 2.79 which has the vertex alpha support. Is there any way to use the vertex alpha to blend between 2 textures? I have this node set up, but the ...
1
vote
0answers
48 views

Tips for creating a realistic procedural dirt/ground texture? [closed]

I've been messing around with ground textures, dirt, specifically, and I'm not really getting anything super realistic. Basically, I'm just combining a bunch of noise textures with a MixRGB set to ...
0
votes
0answers
17 views

How to make Principle BDSF look like Glossy BDSF? From image texture?

Ok, Im having a discrepancy between a Principled BDSF I have taking in image textures from Substance Painter and my first iteration, just a simple Glossy BDSF GGX. Even when I set the Principled node ...
1
vote
0answers
19 views

Is it possible to use object position as input for texture in composite nodes?

I was trying things out in composite nodes and was wondering if it's possible to use an empty as the control for offset of a texture in composite nodes. I couldn't find another node that could ...
0
votes
0answers
13 views

Dont let world texture affect lighting of objects?

I've done exactly what they did here to make the background show as a COLOR (for transparent objects in my scene, etc) but not be EMISSIVE, so it doesnt reflect off onto glossy/diffuse objects in ...
0
votes
1answer
31 views

In making a mask, how do I remove the outer area and lay the inner area atop video?

This is only my first time in making masks in Blender and I wish to learn this for my future motion graphics. See photo below. How do I erase the shaded area surrounding the bezier on a maroon ...
2
votes
1answer
55 views

Mix shader is not working

I am new to Blender. Now I am trying to create an animation where the color of the body will disappear after sometime. For that, I am using node editor and in it I am adding a mix shader and ...
1
vote
1answer
57 views

correct cycles node arrangement

Good Afternoon! anyone have any suggestions on the correct node arrangement here? I've tried a couple but nothing is working. Thank you in advance for your help! Here is how it is supposed to look. ...
2
votes
0answers
31 views

Turning Point Cloud with vertex color and normal data into a Mesh using nodes?

Not quite sure if this is a too big of a question to answer using Sverchok, but I will ask anyway: if we have Point Cloud data, each point has Color info and Normal info, how hard it is to turn it ...
0
votes
0answers
11 views

How to distort effects with equirectangular projection

I have a 360-degree panorama(rendered in Blender) and want to composite a glare effect onto it. The problem is that once it is viewed in a 360 photo view the effect seems distorted due to projection ...
0
votes
1answer
22 views

Compositing: Get mask of glass/ transparent materials

I'm using the compositor to automatically segment parts of objects into masks. This works well for most materials, but when doing the same for a mix shader of glossy and transparent it doesn't, how to ...
0
votes
0answers
17 views

Compositing using glow nodes - blocky results / poor AA

When I attempt to create a glow in the compositor I always end up with a blocky, non-antialiased result. What am I doing wrong? I attach the composite render, the non-composite render and my node ...
4
votes
1answer
55 views

What is the physical difference between the Subsurface Scattering and Translucent shaders?

Generally speaking, I know to use translucent for leaves and SSS for skin, but why is this? Physically speaking, how do these shaders refract/scatter rays differently? Why does translucent have no ...
2
votes
1answer
24 views

Why aren't most of the displacement noise options available in the node editor?

For displacement, you have many options, such as marble, clouds, etc., but the node editor only has musgrave, voronoi, and noise. Why is this? Is there a way to obtain these noise options in the node ...
1
vote
0answers
39 views

Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
0
votes
1answer
20 views

Scaling keyed video with alpha over generates black border

I'm working on a green screened project and am scaling my foreground video then passing it into a keying node, then alpha over. The problem is, the area outside the scaled video is black not green, so ...
1
vote
0answers
31 views

Can you set a variable in the node editor to check if a light source is hitting a normal?

Can you set a variable in the node editor to check if a light source is hitting a normal and then take the information of which normal are being hit and which ones aren't to change the material? For ...
0
votes
1answer
22 views

jagged edges in glith animation

I want to get the glitch effect in the animation, everything comes out, but there is one problem. The edges of the animation are jagged, I would like to get a uniform white background. Blender file: ...
0
votes
0answers
15 views

Black Splotches/Artifacts on my Reflections from Glossy Objects

I was in my main project and found this after applying a normal map to a plane. Tried and successfully could recreate the same situation with a simple scene. What is going on with these weird ...
0
votes
1answer
40 views

How to make a shiny panel on a matt texture

I'm wondering how I can add a shiny panel to the back of this object. I have a mask uploaded but am unsure of how to link the nodes up without undoing the other finishes on the material. Any help ...