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Nodes are used in the Node Editor for compositing, post-processing, creating materials and textures. Use this tag for anything node related.

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0answers
16 views

Cycles transparent node brighter texture color in blender 2.79

Blender 2.79 alpha transparent part brighter color. Blender 2.78 work fine no problem. Material simple alpha is black and white vertex color. Any idea on how to fix this?
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1answer
26 views

When I go to the Node Editor to look at my object's material I can't find any nodes

Whenever I open up Blender the material of the cube is already added and when I go to node editor I can't find any nodes. How can I make it so that my objects don't automatically get a material when I ...
3
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1answer
31 views

What's the difference between alpha over and add?

When compositing something in the node editor, what's the difference between the alpha over node (Colour -> Alpha Over) and the add node (Math -> Add)?
1
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1answer
31 views

Cycles: object is invisible if Shader Add uses 2 Transparent Shaders

I'm creating ice material, and it works fine, but only in viewport or with background (i.e. disabled Transparent in render). Here is my Nodes with result in the ...
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2answers
25 views

Compositing: When using Alpha Over node, only one render layer appears!

I'm new to compositing, so I'm unsure how simple this problem may be to solve; apologies in advance. Anyway, here we go. My scene was too large to render, so I separated it into 3 different Render ...
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1answer
26 views

Cycles replacement node for the BI “Lamp Data” node

I need to convert a node system made in blender internal render to cycles but I can't find a node that would replace the "Lamp Data" node. Blender internal node setup.
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1answer
41 views

My node editor is broken [duplicate]

When i try to add a material to new files , and use nodes to customize it opens up some 2 nodes i know nothing about , and whenever i try to add anything it lacks half of the functions it had before. ...
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0answers
33 views

Needed help with Iridescence [duplicate]

How can I make an iridescent material based off from this?
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0answers
23 views

weird artifacts with procedural texture

In blender cycles I tryed to create a brushed aluminum texture using a node setup with a voronoi texture and a mapping node but when it was rendered I noticed there was a weird ripple artifact when ...
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2answers
39 views

One material, different colors on objects

I got the following set-up My goal is to have these balls all the same material, but with a different colors. I don't want to rely on some random value; I want to assign on my own which object gets a ...
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0answers
12 views

Texturing and Node Editor: Missing Add Options? [duplicate]

I have now watched and read several videos and articles on texturing and no matter what version of blender the author used, they had options in the node editor that I cannot locate. I have versions 2....
1
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1answer
45 views

Needing help creating an fluorescent glass shader

How can I make this glowing glass material like this?...
1
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0answers
24 views

Is it worth swapping to a faster shader for non-camera rays?

The old trick of using 'Light Path > Is Camera Ray' as the factor for a mix between the shader seen by the camera and a simpler 'fake' shader that is never directly seen (except maybe in reflections). ...
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1answer
26 views

Rotate an object but do not rotate its alpha image texture mask

I am making an animated graphic showing oceanic upwelling. Here's what I have so far: The viewport shows three circular sets of arrows -- each is on a separate mesh and is a PNG with alpha. The UV ...
1
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1answer
41 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
8
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1answer
571 views

Why are some material nodes connected to themselves?

Here's a small thing I've been wondering about for a while: Occasionally, when I import models from other sources (e.g. 3ds Max -> FBX -> Blender), I see in the Node Editor some nodes which are ...
7
votes
1answer
262 views
+100

Project scene to plane in real-time

I understand I could render out the view my camera and then just that as an image texture, however, I want to try and achieve this effect in real-time. The idea is derived from an effect present in ...
1
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1answer
25 views

How make UV Textured mesh with material instead of specific colour?

Just trying to replicate table with epoxy. But can't figure out how to create a complex material. I have a textured table top but can't replace black strip with a material. Eventually, I wanna get ...
-3
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1answer
128 views

How to do the geometricaly-like texture

How can I create a geometric pattern texture like this in blender?
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0answers
19 views

Color replacement

I have a texture where there is a red color. I need to replace this red color with brown. Can i do it with nodes? It is desirable that I can replace this texture with another one that has a red color ...
0
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1answer
38 views

Texture and Color mixing

I need to mix 1 gray-white texture with yellow color. Here is a model with a gray-white texture without the applied yellow color. I was able to apply a yellow color through the nodes, but it does ...
0
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0answers
6 views

Use an object's normal info in another object's material

I have created a particle system ( grass ) on an object ( A.N.T Landscape ) and i would like the object's normal info to influence grass's color variation using a color ramp node. Is there anyway i ...
0
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1answer
13 views

Texture Coordinate overlays another texture on my existing texture

I'm fairly new at Blender so there are so many ways I could be doing this wrong. Right now I'm working on a cobbled street but when I try to scale it using a mapping and texture coordinate node it's ...
1
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1answer
39 views

Texture looks good on some faces but not others

I'm using a procedural stainless steel texture in Cycles. I've Smart UV Projected all faces ("Correct Aspect" is checked, "Stretch to UV bounds" is unchecked). After unwrapping, some faces look ...
1
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1answer
18 views

How do I access the glTF Metallic roughness shader node with Python?

I am currently working on a little script that takes a bunch of obj, imports them into blender with their textures, plugs the textures in the right places of the GLTF Metallic Roughness shader group, ...
0
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1answer
32 views

How do I add more than 8 decals to an object?

I'm trying to add multiple decals to an object. For example a race car with all the sponsorship logos. The method I tried restricts the number of decals to the number of UV maps that I can create in ...
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0answers
28 views

Principled BSDF vs default?

I am using Principled BSDF on blender. which are the differences if you plug all nodes by the default method? any defference?what about the other maps? can all maps join on this shader without any ...
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0answers
33 views

How to change the active node tree data block using python?

I'm using animation nodes add-on. How can I switch between the node tree data blocks using python (as shown in the picture below)?
2
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1answer
41 views

How to handle absent textures procedurally?

First time poster, long time lurker here. I'm using a script in a vector drawing program that separates color fields into greyscale bitmaps, that can then be interpreted as areas with different ...
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1answer
51 views

Animation Nodes Loop Issue

I'm having this issue with animation nodes where, if I want to change the list of vertex positions of an object based on a boolean condition, then only one vertex gets affected. In this case, only the ...
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0answers
9 views

Compositor File Output Node overwrite?

In the Output tab of Render settings, you can set the output options for rendered animation. One of the options is to have new renders overwrite the previous ones or not. The File Output node in the ...
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1answer
13 views

Fire Animation from Particle System Does Not Render

My question is about final rendering. After finally finding what I thought to be the correct node set-up to get my particle system-based smoke and fire animation to work properly, my final hurdle is ...
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0answers
20 views

Get “No render output node in scene” when trying to render object in blender

Looking for solutions to this error all I could find was people saying to add a composite node, or turn off compositing in post processing, but if I add a composite node to the nodes (there were no ...
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0answers
27 views

Is there a way to bring Lumetri Color to Blender?

Is there any way to bring Lumerti Colors to Blender as a Render Layer Node or any parameter that will be somewhere in Blender? Or I just need to do everything manually by just setting the nodes to ...
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1answer
87 views

How to create realistic stainless steel gloss in Blender?

I'm trying to create a tin can. I need to know how to create a light gray metal look. I have tried mixing a Diffuse and Glossy BSDF, but it isn't quite what I am looking for. I need some light falloff ...
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0answers
22 views

How do you apply a texture to your World?

I'm trying to apply a sky texture to my World by using the Node Editor, but it makes the texture become black-and-white instead of my expected result. Is there another way to apply textures to Worlds, ...
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0answers
29 views

difference of uv mapping between viewpoint and render

In the view point, roof's pattern is straight line. but in the render, roof's pattern is diagonal line. why this problem happen?
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0answers
33 views

Python Custom Node Interface Tutorials (Similar to Animation Nodes)

I am looking at how nice Animation Nodes is and the various GUI representations. Some examples being the GUI representation resulting from "Add->Number->Integer" or "Add->Vector->List". I'm not doing ...
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0answers
27 views

Prevent World from coloring Glass

I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
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0answers
31 views

Linear ColorRamp not creating an evenly lit glowing object

I'm trying to lit this object evenly with a linear gradient and have it glow and produce light around it, but the middle of it becomes white, here's my current node setup. So the center is white, ...
1
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1answer
47 views

Combining image texture and brick texture

I am trying to combine a BRICK TEXTURE and some IMAGE TEXTURE but without a great success. I would like that stone textures fit perfectly inside each paving slabs. I found this exercises very ...
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0answers
63 views

Cycles nodes: is it possible to get distance to nearest edge?

I want to create a procedural texture that will be based on the geometry of an object. How can I get distance to the nearest edge for the current pixel of an object in Cycles nodes? I hope it is ...
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2answers
46 views

Cycles nodes: is there a way to find coordinates change, derivative, direction?

I want to get a unique random value for every face using direction of mesh coordinates. Like a derivative, position change, a unit vector based on current face's vertices. (I guess, something similar ...
0
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1answer
16 views

how to disable compositing nodes for selected frames?

In the beginning, I have used the Glare compositing nodes for frames 0 to 160. After frame 160, I wanted to animate other objects without the Glare compositing nodes, but when I rendered the whole ...
1
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1answer
37 views

Increase brightness of HDR to light the scene, but keeping the background at a lower exposure

I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am ...
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0answers
29 views

cant change the texture of a model

sorry if this was asked before i have not seen it. feel free to link me if it is somehwere here. my problem is that suddenly i can not change a texture for one model anymore. when i entered the file ...
6
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1answer
114 views

How can I make my procedural brick texture map correctly to both a cube and cylinder?

I've been experimenting with node-based procedural materials in Cycles lately, and after spending a few hours working out a brick material that works pretty well along walls, I noticed that it has a ...
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0answers
21 views

How to put one material where the light is hitting and one where the light isn't?

So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...
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0answers
13 views

Error in skin procedural - patches on some area of skin

So I've been trying out a semi-realistic skin texture without any images, I've used subsurf scattering and some other nodes but the subsurfaced area only shows on some regions of the skin (the head ...
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0answers
13 views

No RAM Preview for Node Editor Composite in VSE

We've seen multiple tutorials on how to optimize composites from the Node Editor for playback in the Video Sequence Editor, but for some reason we can't get our very simple green screen composite ...