Questions tagged [nodes]

Nodes are used in the Node Editor for compositing, post-processing, creating materials and textures. Use this tag for anything node related.

Filter by
Sorted by
Tagged with
0
votes
0answers
8 views

Where to find the Particle Nodes?

I would like to do some stuff with the new particle nodes, indroduced in Blender 2.91alpha. Now Blender 2.91 is official released and I can't find it anywhere. Not in the experimental section in the ...
0
votes
0answers
16 views

Blender 2.9 Default Material Looking Grey

I am having issue wich the default material is not white as it supposed to be, but instead it's grey. I tried unistaling Blender and I removed the Blender Foundation folder from ...
1
vote
1answer
35 views

Principled BSDF (and other shaders) do not render textures with the Eevee engine

I'm trying to render a texture that uses a Principled BSDF shader using Eevee, however nothing is shown on the render output This is what I'm getting: I initially thought this might have something to ...
0
votes
0answers
6 views

Place a texture based on Refraction node result

I have made a lens flare lens by applying a Refraction node to lens object in front of the camera. I Use Shader to RGB node followed by Greater than to isolate lights in frame. This gives me a ...
1
vote
0answers
11 views

Two opposing faces on the x axis turn out dark, almost black in my material

I'm trying to create a turtoise shell material for some glasses but the two opposing faces on the x axis turn out dark, almost black. The material is a variation of one I found in the forums. The dark ...
7
votes
2answers
421 views

Sine wave on the environment texture

I am trying to create a Sine wave that goes around the environment texture (something like what is shown in the attached image) I have tried to mess up around with the math nodes. So far I am trying ...
0
votes
1answer
51 views

How To Make A Board Game Piece With Vector Displacement [duplicate]

My final outcome will be a flat plane with a displaced board game piece that I can move around. I started by making a cylinder come out of the plane. Then I wanted to use RGB curves to shape a board ...
1
vote
0answers
37 views

Is there any advantage to using a specular map in combination with all the other maps in the metalness workflow? [closed]

I have gathered online that there are typically two workflows applied when working with materials: A "Specular Workflow" and "Metallic Workflow". See this image that breaks down ...
0
votes
0answers
11 views

Composite Render Differs From Rendering All Layers

When combining the 'background' and 'tower' Render layers via the Compositor, the background layer does no merge correctly as it does when I render the Render layer with all layers (see pic below). ...
0
votes
0answers
26 views

How can I set default values for the Principled BSDF shader?

It's pretty simple, I just want to be able to make it so when I add a Principled BDSF Shader, that the "Base Color" (or any other value for that matter) is always set to pure white, opposed ...
0
votes
3answers
47 views

Setting up a metallic foil overlay with transparency using materials and textures

I'm trying to setup a label for a supplement bottle. I want to have 2 materials, one that is the "main label" (.jpg image) and another that overlays that label with a metallic foil (which is ...
-1
votes
0answers
33 views

All UVs are appearing but not on object imported from 3d coat via applink

I am using 3d Coat to Blender applink to apply textures to this model (fbx format). I can see all the UVs in the UV editor but the object does not seem to have any applied. This method worked ...
1
vote
0answers
29 views

Issues and troubles with a gold decal or gold foil sticker on a glass in Blender 2.8 upwards [duplicate]

I ran an old problem here (see an old post of mine dated back to 2017) - I recently switched from Blender Version 2.79b to 2.8 respectively 2.9... When modelling some glass now for a new gold decal/...
1
vote
0answers
24 views

Can you get the distance from another object with nodes?

It's easy to get the distance from the origin of an external object by using the "Object" option in the Texture coordinate (through a Vector Math node set to Length). But what if I want the ...
2
votes
2answers
51 views

How can I use a mask modifier with a musgrave texture?

I'm trying to make a simple version of the masking technique used here: https://www.youtube.com/watch?v=KFYFh8w4758 in (0:00 --> 0:06) is there a way to achieve this effect using a mask modifier or ...
1
vote
0answers
32 views

Problem using noise node, pixelated noise texture in output

I was watching a tutorial on using the noise node and wanted to follow it to create this: But I followed the tutorial and got this pixelated texture instead: How do I fix this?
0
votes
1answer
28 views

Problems with Using Substance Designer Height Maps

I realize this question also deals with software other than Blender, but it's mostly a blender focused problem. I am trying to figure out how to correctly set up displacement / height maps exported ...
0
votes
1answer
31 views

No “Nodes” Modifier in the experimental geometry-nodes 2.92 build [closed]

I downloaded the official geometry-nodes-blender-2.92.0-49f1c8ebecae-windows64 build for some experimentation and wasn't able to use the NODES Modifier. It is simply not on the list. Preferences>...
0
votes
0answers
16 views

Is there a simple way to highlight a selected node line connection?

I am working on a slightly complex node group, and I'm having trouble distinguishing various connections. Is there a way to select and highlight a node connection so it's easy to see where its inputs ...
2
votes
1answer
24 views

How can I invert the value range of a node group's input node?

I am making a simple edge detector group, and I want to expose a value to its input. The only problem is that the value I want to expose is mapped differently than I would like. It goes from -1 to +1. ...
0
votes
0answers
47 views

Controlling Node Values with python custom UI / FloatPropetie

I am currently trying to make an addon for my Minecraft Pufferfish rig with many options and settings. Now I am at the point that I have created around 60% of my UI with different properties like int ...
1
vote
1answer
27 views

How to emit light from base color of a wave texture node?

So as you can see I am trying to recreate the added picture using wave texture node and I want only the red color to emit light. So that to do? and what should be the node set up?
0
votes
1answer
45 views

Mouse click released immediately on drag; can't drag nodes

I've recently switched to Linux Mint from Windows. Everything in Blender is running fine, except for the fact that I can't seem to hold down 'mouse drag' operations. I click, hold down the mouse ...
0
votes
0answers
18 views

Image Texture is not the right color

I'm working on a project featuring a Dodge Challenger. I'm working on texturing the wheels with a tire texture I got off of textures.com (The image textures are tif files but I don't know if that ...
0
votes
1answer
35 views

RGB Curves Displacement Symmetry

I'm new to vector displacement. I'm trying to get a symmetric displacement through RGB Curves but I can't get it to work. I'm trying to get a guitar shape. This is my setup so far. As you can see, I ...
2
votes
1answer
41 views

Does fresnel node corresponds to fresnel-equations?

In principle BSDF manual,specular is set to ((ior-1)/(ior+1))^2/0.08 to get realistic result.So does this imply that reflection amount (percentage of incident light) is only determined by ior and ...
0
votes
0answers
21 views

Why are some images not showing the preview icons?

I've been noticing this for some time. I also tried to check the pixels of the previdew image. And actually in img.preview.icon_pixels[:] and I'm noticing that ...
1
vote
1answer
31 views

How to render in cycles like when you use backface culling in eevee

I want this model to render like this: this is done by using backface culling in eevee rendering. In cycles, however, it's rendering like this: I know there's a node set-up in cycles to recreate ...
0
votes
2answers
29 views

How to screen two shaders in environmental view

How could I mix these two shaders so I could screen one over another? Attached here the blender file I have these two shaders (in environment texture) Shader1 Shader2 And I want to screen one over ...
1
vote
1answer
35 views

How to achieve “spherical” mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
4
votes
1answer
85 views

How can I get all materials which are using an ambient occlusion node?

I'd like to get all materials using an ambient occlusion (AO) node and return their names in the console: ...
2
votes
0answers
105 views

Blurry nebulae in Eevee

I'm trying to render a scene in which I have nebulaes made from volumetrics. EDIT : I forgot to mention that it is a "flythrough" scene, the camera is flying through 4 successive volumetrics ...
1
vote
1answer
28 views

Shading artifacts in cycles displacement

I'm trying to make stylized topographic maps in cycles using displacement with 10m resolution hight maps. An early issue I have is getting clean edges. Adding more geometry to the plane does not seem ...
3
votes
2answers
238 views

How to create a switch Node that recognizes if a texture is connected to the node input?

I'm trying to create a little trick, which recognizes if a texture type node has a texture inside it, so if yes, like in this example, it should set the MixRGB value to 1, I'm using a math node set to ...
0
votes
1answer
20 views

How can I use a curve node to shape the edge of this node texture?

I'm really struggling to understand why the curves layer isn't creating rounded edges in this shader. My goal is to control the shape of tile edges with a curve node (to achieve custom/rounded edges), ...
4
votes
2answers
365 views

What is the difference between “Generated” and “Normal” texture coordinates?

I cannot understand from the documentation the difference in the Texture Coordinate node (in Shader) between Generated and Normal, and even the purpose of the Texture Coordinate node itself, which I ...
4
votes
2answers
324 views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
0
votes
1answer
34 views

How can i change the color/ texture of the coffee foam?

I am following a tutorial to make a coffee cup. Here is what it should've looked like https://imgur.com/a/kf9UY7S, I copied the nodes but I think I missed something because my output is way too ...
1
vote
1answer
43 views

Animating an emission shader (or any)

This is my first time posting here, I'm still relatively new to blender. I'm having trouble animating my emission shader. I'm trying to achieve like a blinking effect or an even brighter emission (at ...
0
votes
0answers
18 views

Wireframe material node not working in Blender 2.83 or 2.9?

Alright, Im using the wireframe node to mix two Principled shaders in a material. This has worked in the past with eevee and 2.8 - suddenly in 2.83 and 2.9, I just get a black material when I use ...
0
votes
0answers
21 views

How can I make a paint animation that covers an object?

I'm trying to make an animation in which a color covers an object. The thing is, I don't want the color to appear over the entire object at once, but rather start from an edge and slowly move across ...
2
votes
1answer
44 views

How to achieve a realistic display with bright colours?

I would like to model an iPhone wich shows a display with bright colors. When I am using dark color palette, there is no problem but when I use the light color palette, then it appears too brigh.
3
votes
1answer
30 views

How to make a mask anti-aliased?

I created 2 masks in Blender's mask editor. In 1 frame of my video I created the initial mask points by using Ctrl-Click. In the other frames, I dragged them to the correct position. In the node ...
0
votes
0answers
20 views

lost viewport-image editor connection

I am using Blender 2.90 How do I restore the viewport connection to the image editor so I can save the new modified image? In texture edit I can paint in the 3d viewport and view the result in the ...
0
votes
0answers
10 views

IES Texture not working

I actually dont know what I'm doing wrong, I am probably not seeing something. Link to file:
0
votes
0answers
13 views

Compositing/Scripting: Disabling outputs based on time?

The ability to mute nodes is extremely useful, but there doesn't seem to be a way to animate it or automate it in any way from what I can tell. Am I missing something or is there actually a way to ...
0
votes
0answers
25 views

Transparent material is “see through” when rendered in Cycles

So I have a model that is separated into a few pieces and each piece has it's own material, the nose piece has a material transparency problem. I have the nodes set up correctly but the material only ...
3
votes
1answer
35 views

How can you create a 2d fluid/paint animation effect?

I'm trying to create an animated version of this image, sort of like a cartoony paint-mixing effect. My first and simple approach was to screen-record a fluid simulation toy (there's plenty on the ...
0
votes
0answers
26 views

How do I get an “Empty” for texture coordinates node?

I'm currently working on a voronoi texture, and it looks kinda stretched. I tried looking for a way to unstretch it, and they all said that I need to use a texture coordinate and use an "Empty&...
0
votes
1answer
16 views

Using Mix Shaders for Texture Paint Layers, Black Colours Do Not Show

I'm trying to set up a layering system like in Photoshop using Mix Shaders for when I texture paint in Blender. But when I use a black colour on the 2nd/top layer, it doesn't show up. It acts as an ...

1
2 3 4 5
63