I tried many fire simulations, I googled hours of hours about all imaginable keywords* in all sorts of combinations and I followed many many tutorials about smoke simulations. But I don't actually quite get an effect like in this 3d projection mapping video, starting at around 1:35 until 1:50 min which is exactly what I try to achieve.
* The main keywords I used for searching: fire, smoke, simulation, flame, blender, ignition, burning, candle, heat, tutorial, video, howto, explained
Does anybody know, how to do this? I want to use Cycles for rendering, but my question is more about the particle systems settings.
Sebastian Łukaszuk, who created this effect originally, gave me this hint via mail: "Everything needed for the burning cube effect is some particle systems with small particles and force fields (turbulance and wind)."
He created it in the good old Blender Internal in September 2012. But since the new Point Density Texture feature it should be able to be done in Cycles as well.
Gottfried Hoffmann already brought out a video training about this "more sylized fire effect". And he already told me, that the "Basic Effect" is heading into this direction, so with it it should be possible to inflame a cube like this. He's now up to bringing an update to his course that shows how to produce such a stylized fire with this Basic Effect.
I would like to know specific fire simulation/particle system settings for Cycles and needed Effect Fields to achieve this stylized fire effect. I don't need a general "How To" of setting up a Smoke Simulation - there are already enough tutorials out there for this topic and I know how to render fire with Cycles in general. The result should look pretty much like shown in the mentioned video including the beginning "ignition" effect... The wireframe cube is just a good example Object (you can use Suzanne as well) - my question is not about the cube itself, but about the fire effect and how to set it up as in the end I want to transfer this burning style to different models.
The color effect I try to achieve is exactly what was done for the great old 2.62 splash screen: