I am doing this tutorial. have two particle systems in my scene (for the same object). One particle system is for generating shards of glass and the other one for smoke & fire. I should say that I should do two bakes, one for each particle system. Is that right ?
I think I am a bit confused about the "baking" options.
A) Particle System "Shards of Glass". As I said I have one particle system for generating shards of glass. The particle system uses "shards of glass" objects. In the "particle system" box there is an option to bake. This is to bake the emission of shards of glass ?
B) Smoke and Fire Simulation. A cube is used for the "domain" and a particle system for the "flow" of smoke and fire. When dealing with smoke and fire in tutorials the baking is done in the domain (but why not in the particle system)? Why is that ? Why is the baking not done in the particle system (the particle system emits the smoke) ?
I guess I have a basic non-understanding about all these baking options.