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I was creating a large scene for use in the Unreal Engine, but I need proper collision physics and since Unreal Engine's collisions aren't suitable for large-scale objects, I have no idea how to go about doing it at this scale.

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I think you should just scale the entire scene down, and then continue from there. This should work, because scaling down doesn't affect any of the objects themselves, but will then be able to do collision simulations in unreal. You could also just scale it down in Unreal.

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  • $\begingroup$ I got every rooms measurements perfect for unreal, So scaling down wont affect it's measurements in anyway? $\endgroup$
    – Cursxry
    Commented Jan 31, 2020 at 2:38
  • $\begingroup$ Not if it is scaled correctly $\endgroup$
    – UhOh42
    Commented Jan 31, 2020 at 2:39
  • $\begingroup$ I tried scaling down in unreal and blender, No luck, While scaling down in blender it messed with measurements and made the rooms way too small plus the doorways $\endgroup$
    – Cursxry
    Commented Jan 31, 2020 at 2:49
  • $\begingroup$ That's weird. You selected everything? $\endgroup$
    – UhOh42
    Commented Jan 31, 2020 at 2:51
  • $\begingroup$ Yeah, everything was selected. $\endgroup$
    – Cursxry
    Commented Jan 31, 2020 at 2:52

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