I want to export an object to Unreal Engine. The only problem is that it’s actually a bunch of different meshes. When I export to Unreal, they all come through as individual meshes, which is expected. However, they don’t retain any data about their relationships to the other meshes and thus appear as random pieces. How can I export them as a single item while keeping the individual meshes accessible for texturing?
I tried using the USD export method, but I was unable to edit the UVs in Unreal with this method.
How should I go about this?