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I just UV unwrapped my first model and I have a problem with the texture. The UV unwrap looks fine (all blue), but in the 3d model it's not that good. The texture stretches and I'm not sure why. I'm using Blender 2.80.

enter image description here

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  • $\begingroup$ It's probably because of modifiers you have in stack on the object. If there are faces with more than 5 sides they might cause deformations after e.g. subdivision. Hard to say without more information about mesh topology and modifiers used $\endgroup$
    – Mr Zak
    Commented May 9, 2019 at 12:38
  • $\begingroup$ i only use a subdivision modifier, $\endgroup$ Commented May 9, 2019 at 13:33

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Ok, i found the solution by myself, i added a loop cut (ctrl + r) where the texture stretches.enter image description here

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